Game: Skyguard Weyr
Area: Morrigan Weyr
Position: Wing Medic, Assistant Candidatemaster
Wing: Phoenix (Special ops)
On-Site Profile: Neffs
Dragon: Ruby Melchisideth
Flits: Green Nora, Green Paragia
Local Species:
Pets: Red-Merle F Wherhound Pig
|
Table of Contents
|
Consise/Basics
Name: Neffs
Nickname: N, Neffy, Neff
Position: Rider, Wing Medic
Past Ranks: Weyrbrat, Holdbrat, inpatient at the healer hall, healer apprentice, healer journeywoman, refugee, weyrfolk, candidate, renegade captive, renegade candidate, Renegade Weyrling, Journeywoman Healer
Wing: Phoenix (special ops)
Gender: Female
Sexuality*: Pansexual
- Note that all sexualities are fluid or basically pansexual, due to ness's own sexual mindset. All characters are at base pansexual; they could go for anyone based on personality over gender. Some of them may lean, and have a gender preference. Some may be more bisexual. Bigenders, transgenders, and other genders may not be an issue on pern, so that aspect may not be an issue. Point: Personality over sexuality, which is why they will be listed as Pansexual with a potential lean.
Looks
Hair color: Dark reddish brown
Eye color: Hazel
Build: Light and small
Neffs is a small girl, who looks a touch younger then she is because she grew up slightly undernourished. Her skin is creamy-pale, moreso because she avoids the light if she can and wears hoods or sunblock to keep it at bay. Her eyes are large, with ample lashes and a hazel-tone to the irises. Her hair is a dark reddish brown, and she keeps it cut asymmetrically and short. the left side is cut in a diagonal line to the back of her head, past her chin in the front, and then cut sharply upwards diagonally to hte crest of her head. The right side of her head is shorn messily short. Hear features are small and pointed, with an upturned nose and full lips. Her big eyes make her seem nervous, and she is slightly. Her build is long, with a frustrating tendency to resist gaining muscle.
Personality
Likes: Mindaltering chemicals of various varieties, Friends, warm thing, artwork
Dislikes: Loud people, hangovers, being forced to do things, violence, getting attacked
Fears: doing something wrong and killing somebody in her job. not having enough time to indulge her hobby.
Goals: Improve artistically, heal those who need her.
Quirks HAD, bites nails.
Neffs is a healer, but many people think she ought to have been a harper with a visual focus. Frankly, she thinks so too.
She's not a bad healer, and she's very focused in the craft. She's incredibly compassionate and fairly empathetic, and thus she wants to do well by people and help them— that's why she became a healer in the first place. It's more of a duty thing for her, though— a responsibility to her fellow human beings, rather then a specific calling that she needed to fulfill. She takes very little enjoyment in it, she doesn't find hte same zen that she does in artwork— in fact, it's rather stressful to be around people in pain. Her only form of saving grace for it is the fact that she helps them.
When it comes down to it, healing is just her dayjob. She's proficient, she's dedicated, but she tries not to take it home with her. She'll do everything she needs to to be a GOOD healer, because the results of bad healing would be worse then if she outright murdered them in her mind, but she's not that passionate about it. If she did bring her work home with her, she'd probably go crazy. Her true passion is with artwork: sculpture and sketching. It's what occupies her spare time, it's what she does in the moments where she's not studying to be a better healer, and it's just something she enjoys doing.
And when it comes to her art, she's almost obsessive. She wouldn't sleep if it wasn't completely needed for her to use her hands properly. She'll be struck with an idea in public and need to sketch it, and for this reason she carries a little drawing book around. You can usually see her with a small drawing book in her pocket and a charcoal drawing stick at all times, and if she's not doing anything more important, she's drawing things.
Probably for the better, because she's fairly neurotic when she's not got her head in a book, blank or otherwise. She's nervous around people, in that not-entirely-sure what she's doing kind of way. She wants to be social, but she doesn't really get the flow of normal society, and she couldn't blend into it if she tried. She's nervous about people, not entirely trusting their intentions or who they are— it takes a lot to get her comfortable. Which isn't to say she won't put herself in strange situations— she's used to being uncomfortable, so it won't really be an impediment for her to do what she wants to do. She may stutter a bit, but she'll show up at that wonky party she's been invited to, wearing something entirely strange and mostly fashionable.
Needless to say, she's rather eccentric. Her favorite style of art is abstraction, and she'll frequently doodle strange, grotesque versions of people, or ethereal versions of people— more aligned with her version of reality, she claims. Her tastes are almost psychedelic, and she's fond of bright colors and strange shapes. She's oddly intuitive, even if she's not very good at figuring out how people work— she makes oddly sharp observations of people, and is good at being dead on. She's not always good about tact, though, so being on the landing end of these blunt observations can be painful. She doesn't mean it, but it just happens.
She's friendly, when she gets over her nerves— she does want to be social and make friends, she's just used to being that weird chick. She's sweet and affectionate, physically and otherwise- a good cuddle or a good screw, she'll take either. She's a thoughtful girl, always thinking about rather odd things— contemplative. She's certainly a dreamer, if her art and her imagination are any proof. As a dreamer, she's also a romantic: constantly dreaming of that wonderful woman (or man) who will come and sweep her off her feet. Unfortunately, this romanticism can come with a bit of naivety— she's easy to take advantage of, sexually and otherwise. She gets that the world isn't all puppies and rainbow farts, of course— you'd have to be stupid not to get that. She'll even expect that the man she is hopelessly crushing over, who just came over and offered her sex, will leave in the morning— but that doesn't mean she won't be hurt when it happens, or secretly hoping that reality might work otherwise, just this once. She always has that touch of innocence, even when the situations she's in are decidedly not innocent, and she's going through them deliberately. Perhaps it's that lively spark, or that way she sees life, but it's always there.
Her lack of tact is not always about observations, either— she can be nosey, and stick her face into business that's not hers. Partially it's a habit of being a healer- she wants to know everything so she can help people! It's not always appreciated, though, and she rarely knows when enough is enough until she's been rebuked angrily. She's lively, with a tendency to seek thrilling behavior in order to feel that extra spark where she's so happy to be alive. She has an energy about her, a spark of life and joy that never seems to fade, no matter how down in the dumps she is. It comes out in her art frequently, but it's present in everything she does: the world is a fantastic and wonderful place, and she's so happy to be experiencing it, viscerally and mentally.
With regards to the renegades, she's not sure what to think. They've taken her without her will, which she certainly isn't okay with— but she was running away from the weyr at the time anyway. At the beginning of her stay, she despised them for it. However, they've treated her well and she can see clearly that they're in need of healers, which will keep her there even if they don't manage to win her loyalty. That's being won slowly but surely— they let her stand for a hatching, she's making friends within the small crowd, and other proofs of good intention.
History
Neffs was born to a greenrider when that greenrider was serving watchrider duty to Starfall hold. She spent the first two trimesters of her pre-lifeat the weyr, and then was sent away partially so that her mother could be closer to her family during the late pregnancy and early periods of Neffs' life. She stayed there until she was 3, at which point she and her mother returned to the weyr.
That's when things got odd. The toddler Neffs was upset as soon as she entered the weyr— screaming and crying about the pain in her head, and the voices that wouldn't go away. It was distressing to her mother, and it didn't get better in days or weeks— it began to effect the girl's ability to sleep and then to eat. The healers had no idea what it was, and assumed she was psychotic— they sent her to the healer hall when she turned 4, and had spent months without any relief.
Neffs stayed there for two turns, and mysteriously, the pain and voices disappeared— all but one, which was always nearby, and occasionally more would visit. Nevertheless, they kept her: can't be too sure with psychosis. She began to draw, and her eating habits never completely developed again, but at least they returned. This is where her initial talent at art was discovered, and her fondness for healing.
At 6, since she'd been two turns without changing in her status, the healers sent her back to live with her mother— she'd missed her mum terribly. Once again, the pain and voices returned at full force, and again she was there a year before being sent back to the healer hall at 7. This time, she stayed there until she was 10— at which point, something interesting happened.
Search ran, and that brought a dragon to the hold. Juuust old enough to be considered, Neffs was allowed in the courtyard where the search was being run- the healers expected nothing, of course, since she was there as a patience, but she'd begged and asked and they thought it would cheer the young girl up. Neffs was astonished, because she could hear this dragon's voice as it spoke to her rider, and went through the candidates. When the rider came to her, she repeated what the beast had just told it's rider, and the cause for her "psychosis" was discovered- she could hear dragons.
No one had expected that, least of all her mother. She was overjoyed. Work began immediately on training Neffs to manage the ability in order to go back to the weyr— mostly in the form of short visits, where she'd try to keep her calm and push the voices out to a bearable level. She managed decently, though she had frequent headaches. Still, she was no longer condemned to live at the healer hall as a patient, and was now allowed to spend nights and visit her mother. Her mother hoped that she would stand as a candidate.
That never came to pass. Neffs had been feeling much better disposed to the healers now that they'd figured out the cause of her ailment, and that it wasn't an ailment at all, really. She'd been intrigued by their ability to help ople and the way their hall ran, so, at the age of 11, she decided to become an apprentice as well, despite her obvious talents that might send her to the harpers, or her family, which might attract her to the dragons.
There she stayed, working dutifully at being a healer and studying in her spare time with a harper friend, who helped her improve her artwork. She allowed herself a pet canine when she attained journeywoman status- a friend to help her through the stress that came with healing. She was content with these extracurricular, but fate was not to have it: earthquakes, tidal waves, and finally thread's return demanded that people be rounded up and brought back to the weyr. Her only comfort was that she could bring her canine.
This was not the best thing for Neffs. She'd learned to manage being an HAD, but she hadn't been able to block it completely. There were just too many dragons— the original 12, the southern riders, and the freshly-hatched clutch were still overwhelming, as was the knowledge that the weyr had once been, and should've still been, much louder. Her mother had been amongst hte casualties, and each dragonvoice reminded her of the keen loss of her mum and her mum's green.
Still, she tried. They needed healers, so she healed. The headaches were almost constant, and worse because she couldn't get away to regroup herself, to come to terms with her mother's death, with the loss of so many dragons. She volunteered to be a candidate for the sake of her mother's wishes, but that put her in even more direct contact with the dragons, and she couldn't take it. She stopped sleeping and eating once more, and in a half-delirious haze, pushed by more sleep, she ran out of the weyr and as far as she could.
She only realized later how bad of an idea that was, and spent a week foraging and sleeping in various caves, hoping dearly that nothing would eat her. Pig, her canine, helped with that- the beast wasn't much use as a hunter, but she proved to have a good instinct for where was safe to sleep— possibly because her sharp nose could smell active wher and feline dens, and she was large enough to scare off small predators.
A week of this, though, took their toll. She was once again approaching delirium as she and Pig wandered into a clearing and set down for a nap, exhausted to the core and dehydrated. It was their luck that a banshee stumbled on them— Disian and boulder orestes, running a two-person sweep with then-weyrfolk Caexon. Originally, they'd thought her to be a corpse, and had come to investigate, finding her very much alive. This surprised Neffs, who originally thought Orestes was an exceptionally small brown dragon— why hadn't she heard them coming? Perhaps they were just a hallucination.
No such luck. They were real, but they had water. This they gave to her, and asked where she was from and where she was going. The knowledge that she was a healer sealed her fate— they grabbed her up and dragged her to the renegades strait away, though she didn't offer much resistance: she spent much of the ride unconscious and clinging to a terrified Pig, who decided there that she didn't much like flying.
Neffs spent a few days in the renegades' makeshift infirmary. When she came to completely, she was shocked by a number of things: that they existed, what they stood for, the fact that she wasn't allowed to leave, and the fact that what they kept her in was called an infirmary. They lacked healers, and they lacked supplies. The "numbweed" that they'd attempted to stew was done wrong, and thus ineffective, as was the fellis and the redwort. She told them she was content to fix this for them, if she was allowed to leave.
She wasn't, they told her, she was a liability. Her visceral hatred for this answer was offset slightly by a need to do right by these obviously needing people, and she set about working the infirmary. Slowly she grew a touch comfortable in her surroundings, even making friends with a few of the 'gades, and coming around to their way of thinking slightly. There were very few dragons there, and she couldn't hear the banshees, so it was more comfortable then the weyr.
Upon mentioning her wish to be a candidate to Caexon, who she was growing close to, the boy told her he could make that happen, and she was later approached with the offer to stand for the growing, half-stolen, half-native clutch on Morrigan's Sands. She was apprehensive about how she'd handle being an HAD with the introduction more more dragons, but she accepted— it had been her mothers whims, she could still heal while she did it, and she didn't have much better to do. Besides, with a dragon, perhaps she could leave.. if she wanted to. So, she stood as a candidate, and managed to Impress Ruby Melchisideth— the best thing that has happened to her. She's also surprised and pleased to learn that the voices of the 9 baby dragons are not so deafening to her- the slow build of their voices and the break she spent away from the weyr seems to have helped her considerably.
She's still at odds with the 'gades, and rather confused on exactly where she stands with them, but she's not going to leave while they still need a healer.
Family
| Name | Relation | Location | Position | Dragon | PC/NPC/Adoptable? |
|---|---|---|---|---|---|
| x | x | x | x | x | x |
Dragon

Melchisideth
Ruby M Dragon
Firelizards
Paragia
Green F Firelizard
Nora
Green F firelizard
Pets

Pig
Red Merle F Wherhound
3 years old
Friendly, Calm, Gregarious, Affectionate, Well-socialized.
Home
Active threads
Past Threads
- Lesson 1: Flesh and Bone (The Weyrling Barracks / Stolen Nightwish/Civ clutch class)
- Welcome to the real world (weyrling lesson 2 / weyrling barracks / Hypocrite's gift weyrlings)
- Lesson 3/4: The harsh reality (Weyrling lessons / weyrling barracks / Nero, Luchienne, hypocrite's gift weyrlings)
- Mysteries of Forgotten Times (Flit Clutch / Cressent Sea Islet/ Any interested parties)
- The "Dead" shall rise again (flight / mating flights / Katasha, Neffs, A'ax, and T'sen)
- Emerald Gleaming In the Sky (Flight / Skies / Museth + suitors)
- A Delivery (Candidate arrival / Weyrbowl / Neffs, Lusiy, )
OOC/Reference
An:
Es: Neffsfrm ME2, cnxwrmt
Theme:
Started as: weyrling [adopted- dragon]
Starting Age: 20






